Compute shader problem in standalone

My app is failing to look up a compute kernel, but only in a standalone build. I realize that this is most likely due to a compile error in the shader, but in editor there are a few benign looking warnings, but no errors. There’s no mention of any shader compilation errors in the player log.

I’m running a WindowsClassic build, created from Unity 2021.2, DX11.

Is there a standalone shader log file hiding somewhere or any way to enable one that might help me see what’s going on here?

(Thanks)

Hi!
You can find the shader compiler logs in the Logs folder on the same level as Assets.

Ah, yes - hiding in plain sight. Thank you!