My app is failing to look up a compute kernel, but only in a standalone build. I realize that this is most likely due to a compile error in the shader, but in editor there are a few benign looking warnings, but no errors. There’s no mention of any shader compilation errors in the player log.
I’m running a WindowsClassic build, created from Unity 2021.2, DX11.
Is there a standalone shader log file hiding somewhere or any way to enable one that might help me see what’s going on here?
(Thanks)