Compute Shader Support

How will compute shaders be supported for visionOS? Will Shader Graph be updated to support compute shaders?

This is more a question for Apple, but I have no knowledge of any plans on their end to support compute shaders in visionOS’s ShaderGraphMaterial.

Although I should add that it is possible to use compute shaders to render to a RenderTexture in Unity, which can then be used in a PolySpatial material.