Hello,
I’m about to start developing dedicated servers for my game’s upcoming expansion. I’ve started some initial experimentation, and immediately ran into the problem I expected to have: compute shaders do not work in a headless build. This is a major problem because our damage model relies heavily on compute shaders for the armor damage position tracking.
I can’t be the only person who has ever needed to do compute shader work in a headless server, but I can’t find any resources on a way to accomplish this. Googling for “unity compute shader headless instance” turns up less than two pages of irrelevant results. Is it at all possible or am I going to need to find another solution?
I’m on Unity 2020.3.19f1, but willing to upgrade if necessary.