Are there plans to support Compute Shaders in WebGL?
Doing a small amount of research, this also seems to be a question of implementing OpenGL ES 3.1 (which according to their wikipedia page says it supports compute shaders).
Thanks.
Are there plans to support Compute Shaders in WebGL?
Doing a small amount of research, this also seems to be a question of implementing OpenGL ES 3.1 (which according to their wikipedia page says it supports compute shaders).
Thanks.
I doubt we will be seeing it any time soon, as Edge and Safari have yet to even support WebGL 2.0.
Well, Unity has put a lot of work into WebGL despite that. They are currently supporting up to OpenGL ES 3.0, so we’re close.
I saw this post saying Chrome is working on it actively
https://www.reddit.com/r/webgl/comments/9jd4d7/for_gpu_compute_does_webgl_2_fill_webgl_1_gaps/