ComputeBuffer.SetCounterValue in HDRP is not working

Recently I want to implement GPU Particle System using Append/Consume Buffer,But in HDRP Render Callback ,I use the XXBuffer.SetCounterValue(0),when I debug with RenderDoc, I found the Count is increment,it seem every frame the function is not work,here is my renderdoc's screenshot.

Who knows why?please give me some help!
Thank you!

Sorry,I found when I close the Unity ,the bug is fixed...Sorry to bother.