Computer Graphics History - Sources of Info?

lool actually… i guess this post should be at like polycount forums or blender or something, but i never frequented those forums before lol…

anyone know of any great sources of information about computer graphics??
like a timeline? polycounts per hardware per year? stuff like that…
i find myself very interested in like the 80s-90s scifi culture about computers, like cyberpunk and theres some really crazy (and by todays crappy) 3d animations and things that are like almost creepy but awesome…

i mean, idk i find some kind of intrigue with old computer graphics
stuff like this is just cool, idk hehe

and like theres these old demoscene videos that are just super cool LOL

iam thinking it woulda been AWESOME if they like, demoed Hololens or Oculus Rift like this haha
with that kind of music, this sorta style LOL… like those “stings” in this video at like 5:40 haha

like this video at 5:40 is like “records broken WOW 800 points!! rotated on all axis!!!”
that is record for amiga, real-time render i guess… cause 1991 they had better 3d models, but its like prerendered i suppose…

and these oooold videos are pretty cool too heheh

They had VR in 1991, it wasn’t just virtual boy which btw 99% of people will reference when talking about old VR. He started a company to mass produce it, why didn’t it take off? Cold they not get the expense down?

Start with Wikipedia. Follow the source links. Explore.

yeah in that video i guess nasa was using the VR? and medical usage lol … like hololens lol

hmm yeah wtf happened to that stuff? lol … it looks suuuper expensive though… like $20k + probably i bet … well sure, R&D costs especially probably was insane… i bet NOONE wanted to pay the prices for that software and stuff…

wonder who owned all that and what happened?

lol they probably have like mind control and mind-o-scopes and stuff nowadays
and like each AIDs virus thingy is probably all controlled by the mind of 1 guy LOLOL (jokes)

they gots crazy techs you never could imagine, but no one wants you to know!, they just sell the crappy trinkets from 40 years ago to you… stupid hololens was probably perfected 30 yrs ago… i remember seeing stuff like “future soldiers” in like 1998 that looks like hololens lol

hmm in 1974 they could have 1125 x LCD TVs

No, those were CRT displays.

oooh yeaah okay youre right, yeah i confused myself i guess cause i was looking up when LCD displays were a thing
… cause that 1991 VR thing has LCD displays… but I never heard of them at all until at least like …2003? 2004?? or something ?? and never seen one in person until like 2006, 2007???

… then again, LCD displays is kinda broad term… includes crappy calculator displays lol

… i KNOW iam actually REALLY behind the times lol…

,>__ __ LUL i just searched on amazon for calculator, half-expecting to not see what i was talking about… but yeah i guess they still exist <.<

@ the reason it was a big deal about getting that 3d point model working in realtime is because they were dealing with a 7 MHz processor and there were no 3D libraries. No 3D cards (although the Amiga did have a hardware blitter for drawing image blobs). The demo crew wrote the entire thing. The matrix math, the rendering and so forth.

Thanks for posting these. Good stuff. I enjoyed watching them all. It’s interesting in some ways how things have progressed so much and yet in others there seems to be hardly any. Seems like people are still saying the same basic things regarding VR, 3D and computer graphics in general as they were 25 years ago.

And now I really need to get to work on my game. lol

The amiga demo scene stuff was math. No ‘renders’, engines, gpu or models per se. Lots of math. Drawing pixels to the screen as fast and efficiently as possible (and using clever tricks).

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The BBC series Horizon did a program on computer graphics back in the early 80’s with people like Ed Catmull and Nolan Bushnell showing off early work etc, you can find a copy on dailymotion, sadly missing the first few minutes but it is interesting viewing imho.

https://www.dailymotion.com/video/x3qysc6

lol ooh okay, at the end of the VR video the guy says its costs $50k - $200k for the VR thing ha

yeaah!! its soo cool!! … i LOVE the presentation!! … i wish like hololens … or something… was presented sorta like that LOL … its just sooo suuper epic and badass lool

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@

If you like this kind of stuff, I recommend turning the clock backwards a little more. I think the c-64 scene was the best and has produced the most stunning results. Amiga is still good, but it got fragmented after as more hardware became more accessible and with different configurations. A fair amount of excellent demos are on YouTube if you don’t want to get an emulator. I also recommend to read about the c64 limitations on wiki or so, to get a feel for how much this machine was driven to its limits.

But all platforms have quite cool demo scenes, you would typically be interested in the low size, eg 64k+ demos etc in modern hardware as again there is a limit to optimize against (c-64 was all limits, colors, ram, speed, etc). Some pretty cool PC demos also. (So many, you could start with farbrausch, they did some cool 3D stuff years ago, not sure if you would get this done with unity today)

I love, how today with the help of engines we can produce to many platforms and fairly complex things like physics, etc are taken care of if we choose to. So much easier and it converges to designers rather than programmers, gfx artists, musicians. But it also comes at a cost, I grew up with the c64 demo scene and I am for sure biased, but to me this was the best experience ever in programming as a hobbyist.

Edit: I think debris is name of the farbrausch demo, but they had a few good ones.