I just started making a map out of mesh colliders with ProBuilder, but for some reason, my bullets now aren’t always sending collision callbacks upon hitting the wall. It works fine with a normal BoxCollider
or convex shapes, but not with a concave MeshCollider
.
I’m linking a video if it helps. The BoxCollider
is on the bottom, and the MeshCollider
is the other one. I have some debugs at the bottom for when I’m getting callbacks, but I did forget to add the convex mesh test in the video (but it’s the same as the BoxCollider
).
Concave MeshCollider wall (doesn’t work properly):
BoxCollider wall (works properly):
If anyone has any ideas, I’d be glad to hear them!
Thanks in advance!