OK, so I’ve been at this an entire 3 days now, but I’ve been a programmer for years.
I noticed a few things that have me a tad worried, the number of games that have turned to Vapor Ware designed in Unity that looked “almost done”. Some of these games were very graphically excellent, perhaps the reason for some of this is they were over-engineered aesthetically and going beyond the realistic “easy tuning” capabilities of the engine. I’m guessing the more higher res textures, the more you have to program around the engine with special optimizing code (so to speak).
It still concerns me that you need to watch the performance metrics carefully during design phases because over-engineering could be more costly than anything else (over-engineering for an INDIE leads to making Vapor Ware and that isn’t profitable).
That said, yah I’ve seen a lot of games completed with it, but seems the majority were on the simpler side, but that could just be because INDIE’s have fewer resources to make the more complex bigger games.
I don’t want to argue about which ENGINE is better, since it really probably depends what you are going for, but it looks like even with all these fancy tools, the biggest pain for me will be designing the terrains and all the experimenting with 3rd party tools until I figure out which ones I need.
Hmm…