hello
i was try to do this but not working
public Transform GearTransform;
and
if (GearTurnTarget.transform.rotation.z > -90)
{
GearTurnTarget.transform.Rotate(Vector3.back, SpeedTurn * Time.deltaTime);
print("1");
}
else
{
print("2");
}
but its not working and I tried something like this
if (UnityEditor.TransformUtils.GetInspectorRotation(GearTurnTarget.transform).z > -90)
{
GearTurnTarget.transform.Rotate(Vector3.back, SpeedTurn * Time.deltaTime);
print("1");
}
else
{
print("2");
}
and its working But I think it only works in UnityEditor only so what is my mistake
thank you