Hi all,
Is there a way to exclude/include parts of scripts from compilation depending on certain conditions met?
Specifically I’d need a way to see if a script is being compiled under the Pro or Indie version of Unity.
cheers.
Hi all,
Is there a way to exclude/include parts of scripts from compilation depending on certain conditions met?
Specifically I’d need a way to see if a script is being compiled under the Pro or Indie version of Unity.
cheers.
If you are using C# you can use #define/#if/… preprocesor directives (well, there is no preprocesor in C# but they work very similar).
e.g.
#define K1
// ...
#if K1
// compile this only if K1 is defined
#else
// compile this only if K1 is not defined
#endif
Note that the defines should be at the top of the script (remember that there isn’t a real preprocesor).
Don’t know if you can use something similar in Javascript.
Thanks, Diego, this solved it.
As you said though, I also wonder if there’s anything similar in Javascript…