hello, i am building a game where the user touches the screen and swipes using the finger to pop balloons, something similar to fruit ninja swipe/cut action. i am trying to figure out how to get a three/four swipe combo done when the player pops three/four balloons with one swipe. i have a swipe prefab instantiated and constrained to the finger position when the user touches the screen and moves the finger for the swipe, and a collision script which pops the balloons whenever the instantiated swipe prefab hits a balloon, which works great. i would like to do this however - when the user swipes, and the swipe prefab pops three balloons or more → instantiate combo prefab from the position of the last balloon which was popped when the swipe prefab collided with it.
this is the code attached to the balloons:
var pop: GameObject;
var burst : GameObject;
function OnCollisionEnter2D(coll: Collision2D) {
if (coll.gameObject.tag == "burst"){
Instantiate(burst, transform.position, Quaternion.identity);
Instantiate(pop, transform.position, Quaternion.identity);
Destroy(gameObject);
}
}
i would really really appreciate if someone could help with this issue… i am not sure how to go about setting it up. thanks in advance!