What is another way you can recode a Conditional Operator in an if else statement or any other way?
Vector3 relativeMoveVector = Quaternion.AngleAxis(cameraRig.eulerAngles.y, Vector3.up) * moveVector;
characterController.Move(relativeMoveVector);
animator.SetFloat(“Speed”, relativeMoveVector == Vector3.zero ? 0f : (isRunning ? 1f : .5f), animSpeed, Time.deltaTime);
if (relativeMoveVector != Vector3.zero)
Rotate(relativeMoveVector);