Edit 1:
Here is a picture of how far I have got. I have mapped a white to transparent radial gradient onto the cone but there is a very visible seam. Luckily if viewed from one side the seam isn’t visible so it shouldn’t be too much of a problem.
I want to make a cone mesh fade out on a gradient where at the top of the cone (the single vertex) it is white and at the bottom (the face) it has completely faded out, like a “lighthouse effect”. I have done some research and I think it is referred to as “volumetric lighting” but I don’t have the money to spend on asset packs under this name.
I have:
- A cone mesh.
- A gradient texture (white on the bottom, black on the top).
- Another gradient texture (white on the bottom, transparent on the top).
I have tried many things that haven’t worked and I would appreciate it if anyone can shed some light (pun intended) on the matter.
Thanks.
