Hi, how are you. I’m trying to build a map using different chunks of terrain stitched together. I’m probably going to break the chunks into 100-200 meters^2.
What I want to know is how to stitch the nav meshes of those terrains.
I’ve read a lot of things but were somewhat old, and wanted to know if anyone has had any luck with this. I’m using unity 2021 so I’m not using the latest nav mesh system.