Configurable Joint Bug (Official 2D Example)

I Downloaded the 2D Platform example and converted it to use it in the latest Unity.
When I run the example all the RigidBody objects start flying and bouncing around like crazy. After a while of trying to require out the problem I realized what causes this is the Locked ZMotion option under Configurable Joint.

PS: Configured in World Space is enabled.

2 Answers

2

Yeah i found this too. The spaceship has the same issue, I just removed the Configurable joint completely and then restricted the z-movement in the Rigid body settings (Under Constraints > Freeze position > Z). It now works fine, but i’m not sure of the repercussions.

Hope that helps a bit

Yeah i found this too. The spaceship has the same issue, I just removed the Configurable joint completely and then restricted the z-movement in the Rigid body settings (Under Constraints > Freeze position > Z). It now works fine, but i’m not sure of the repercussions.

Hope that helps a bit