I am trying to create a fully physical VR game, Boneworks style. I have a configurable joint connecting the chest and the hand where I set target position and rotation of it from script to the position of a physical controller. I also have a fixed joint connecting the sword to the hand. When I grab the sword, it starts to uncontrollably wobble around for no reason. This gif shows it. I am not moving my arm at all.
And here are all the settings on the configurable joint that connects the hand to the chest:
The arm also feels too “springy” is there a way to fix that? I still want to be able to feel the momentum and not be able to lift objects that are too heavy.