I’ve recently started working on a physics based bicycle controller using rigidbodies and configurable joints. For some reason, even though their x, y and z motion parameters are all set to locked, when force is applied to the rigidbodies they all shake around as though they are not locked. For context, the bike is driven by applying torque to the rigidbody on the rear wheel. I’ve attacked a clip showing the the described behaviour and setup. I don’t know if it’s me missing something when setting up the joints or what but any help would be much appreciated.
In case anyone stumbles upon this, it turns out it wasn’t a problem with the joints in the end. Setting all the rigidbodies interpolation setting from none to interpolate greatly reduced the wobbliness of the joints.