Hello,
I have an issue where the X and Z motions are locked , the angular motions are locked and the Y motion is limited.
The Linear limit spring is set to 0.
The linear limit itself is set to 0.01. However, there’s a chance, via collisions to bypass this limit of 0.01. While the joint seems to try its hardest to move back to its original position, it gets stuck behind a collider.
Firstly, it shouldn’t move out of its limits AT ALL in the first place. Otherwise this system is very unreliable as I NEED to keep the rb contained.
Secondly, perhaps add a teleport option where if the object is out of bounds, it will teleport back near its limit (or to its original position) no matter what.
How can this situation be resolved so that I would be able to use the configurable joint reliably?
Thanks!