Basically I am trying to create an arm, with an elbow that I would be able to control with input.
I found this thread.
It seems to deal with the exact problem, but does not mention how to reference the joint. (specifically the “thisConfJoint” variable)
I have tried to find answer even further than on Google page 10, but with no luck. Should I do something like GameObject Joint = thisConfJoint
.
Nothing I try seems to work.
Please at least direct me in the right direction guys.
You should do something like:
public ConfigurableJoint myJoint;
void Start () {
myJoint = GetComponent<ConfigurableJoint>();
}
or you can make a variable and drag it to it in the inspector.