Configurable Joints Stop Rotation During Playtime

Hi everyone!

I have an issue where I’m making a ragdoll, but when I try to rotate it (even using the gizmos during runtime), all of the limbs bounce straight back to where they were. I know what the issue is, but I’m unable to come up with a solution. The issue is this: I’m controlling the Xdrive, YZDrive on the spine, head and legs of the ragdoll, which give it balance, as forces are being applied to each body part to keep it up. For some reason, this prevents rotation, because when all of them are disabled, it can rotate.

Is there any way to allow free rotation while still applying the forces? Or can anyone think of a workaround?