Hi all,
I’m working on a VR game using tracked motion controllers. I’d like to have a baton object be aligned to my controller using Rigidbody forces so that you can wave the baton around as if you’re holding it, but have it interact with other physics objects and not just pass right through them.
Reading about ConfigurableJoint, I saw that using target position/rotation parameters, I should be able to align the object (or the joint?) to my controller using forces, which sounds perfect! For the life of me, I can’t figure out how to do it though. If I set the target position/rotation to the world space values for my controller, the baton just flies around almost at random. I’ve tried fiddling with the anchor values, as well as toggling between “Configured in world space” on and off, no luck.
Can anybody please explain how I can use a ConfigurableJoint to apply forces to an object so that it remains oriented with another object?