ConfigurableJoint

Hi, I’m using a prefab fbx human body with joint, and i need to move them contestually to a motioncapture system, which is the better way ?

Can i dinamically by c# add configurablejoints and link them with preexistent object into model ?

configurable joints are normally used on rigid bodies and they normally lock a motion or axis. for configurable joints got to the scripting reference for more.