Configurate Brotli compression

Hello!

In Editor In publish settings I set Brotli compression.
Build was made by unity cloud.
I load my WebGL build to itch.io server.

Then start my game and I get this message in console:
“You can reduce your startup time if you configure your web server to host .unityweb files using brotli compression.”

I am trying to add to Build folder web.confing and .htaccess files from Unity - Manual: Deploy WebGL application
But it doesn’t help.

This server info

What should I do to make compression work?

You’ll want to change your content-encoding to ‘br’ instead of ‘gzip’. Although these HTTP headers need to be applied specifically on the .unityweb files, not the whole site/webserver.

I make first steps with webGL. So I try to understand how I can use ‘br’ or ‘gzip’ compression. (I want brotli, but as I see they have same principle of use)

As I understand. If itch.io server would be Apache, I can use method like in manual and all would work
AddEncoding gzip .unityweb

But itch.io server is Lapis.
So I need another method, which is unique for Lapis. Yes?

I try to google Lapis addEncoding, Lapis Apply encoding and etc. But there is nothing.

May be you tell me right way in witch I should find?

Select Brotli Method compress when compile.

[sysmaya]( Configurate Brotli compression members/sysmaya.486656/), it’s not so simple)

and as you see in my message I set compression format in player settings.

As I understand not all servers&sites support this.
I check on itch.io and gamejolt.io on this site compression doesn’t work