In Editor In publish settings I set Brotli compression.
Build was made by unity cloud.
I load my WebGL build to itch.io server.
Then start my game and I get this message in console:
“You can reduce your startup time if you configure your web server to host .unityweb files using brotli compression.”
You’ll want to change your content-encoding to ‘br’ instead of ‘gzip’. Although these HTTP headers need to be applied specifically on the .unityweb files, not the whole site/webserver.
I make first steps with webGL. So I try to understand how I can use ‘br’ or ‘gzip’ compression. (I want brotli, but as I see they have same principle of use)
As I understand. If itch.io server would be Apache, I can use method like in manual and all would work
AddEncoding gzip .unityweb
But itch.io server is Lapis.
So I need another method, which is unique for Lapis. Yes?
I try to google Lapis addEncoding, Lapis Apply encoding and etc. But there is nothing.
May be you tell me right way in witch I should find?