Configuring android virtual device for Unity

Hi, I’m trying to test a simple app on an android virtual device, I have set my device filter to ARMv7 and when I click build&run it pushes the app to the virtual device and on the virtual device it displays a weird static image then it crashes back to applications menu, here’s a screenshot of what appears on my virtual device
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I have also tried changing the device filter to emulator, it gives the same result but adds a warning in the beginning saying “Application failed to load optimized libraries…”
Any help on this would be greatly appreciated!

If someone else has the pb:

Player settings (Android), set “Install location” to “Automatic” (and not “Prefer external”)

24936-uil.png