Configuring Avatar

Hi, i need some help…
I’m trying to import a FBX model with some animations in it and with humanoid animation type seted.

14036-rigconfig.png

So, when i try to configure the Avatar, there is a bug or something with his wrists …looks like some part of the mesh don’t go with the bones … when i apply the seetings, this issue makes my animations different from i had before…if i set the Animation Type to “Generic” this thing don’t occur…

Looks like the automatic mapping wasn’t perfect. On the Rig import tab, click on Configure… and reassign the bones as described in Configuring the Avatar. In particular, click on the Left Hand and Right Hand buttons and check the finger assignments carefully.