Hi, i need some help…
I’m trying to import a FBX model with some animations in it and with humanoid animation type seted.
So, when i try to configure the Avatar, there is a bug or something with his wrists …looks like some part of the mesh don’t go with the bones … when i apply the seetings, this issue makes my animations different from i had before…if i set the Animation Type to “Generic” this thing don’t occur…