In the SampleUI scene of PolySpatial’s Samples, the SpatialUISlider.cs script seems to be the thing that changes the amount of Blue in the slider in order to properly show were its value is in real-time. I used the logic in the Press() method for another script to change an object’s size based on the value referencing the same values as the SpatialUISlider.cs script, although nothing happens. When I look at the localPosition.x and m_BoxColliderSizeX values, they also don’t change when I mess with the slider in the scene during Play mode. What gives? Why are those values not changing during Play, but the blue slider box filler knows to respond, what am I missing? Thanks ![]()
