Configuring Unity to use Wwise Packages

Hello,
I’m creating a project in Unity using Wwise for audio - I’ve created a shipped product with Wwise before, but never using Wwise packages to manage DLC that includes audio assets. So here’s my setup:
I’ve got 2 Wwise Packages (each with a soundbank or two in them):

  • Default.pck
  • DLC_MyDLCName.pck

I’m using PlayFab to manage my assets, and can download and save the .pck file (And any other assets for my DLC) just fine. MY question is this: How do I configure Unity to include by default the Default.pck package, and exclude the DLC pck in the Unity Build? Secondarily, how would I configure Unity/Wwise to exclude free-floating soundbank files from the build and only use .pck Wwise Packages?

I’m cool with configuring, loading/unloading, managing, etc. from code if that’s what it takes, I just don’t know where to start or best practices with configuring build inclusion of Wwise assets. If anyone has any experience with this kind of thing and can shed some light on the subject I would really appreciate it!
Additional Info: Unity 2019.3.9f1, Wwise 2019.2.1, Playfab, Building for Android/iOS

1 Like

Hi there!

Just wondering if you found a solution for this?

I’m also using Unity with downloadable Wwise soundbanks for a project the first time and struggling to find much by way of tutorials or guides on how to do this online, so if you don’t mind sharing your findings that would be greatly appreciated!

Thank you,

Fin.