My project supports several different XR targets - I am looking at using Unity 6’s Build Profiles for the different platforms but I don’t seem to be able configure XR plugin settings (plug-in providers, OpenXR settings) per profile. Is there a plan to add this to the Build Profile system?
Hello,
We are working on a Meta Quest Build Profile that will pre-configure XR plugin and OpenXR settings for you when you switch to that build target.
Looking forward to your feedback when that feature ships!
Second this, would be really useful for our deployment! Hope to see this ability soon @Du_Hoang_Unity
What about Pico SDK though, and all the ones which might follow. I ld like to be able to configure XR-Plugin Management per build profile
Meta Quest Build Profile is now available in U 6.1!
Check it out and give us your feedback.
Thanks a lot, looking forward to it!
Looking at implementation, it appears that the XR PluginManagement settings are still shared across all of the Android build profiles. Is there something I’m missing as I would have hoped that Quest3 build profile would allow you to isolate only having the quest related settings for quest builds and not have them enabled for other android targets.
