My project supports several different XR targets - I am looking at using Unity 6’s Build Profiles for the different platforms but I don’t seem to be able configure XR plugin settings (plug-in providers, OpenXR settings) per profile. Is there a plan to add this to the Build Profile system?
Hello,
We are working on a Meta Quest Build Profile that will pre-configure XR plugin and OpenXR settings for you when you switch to that build target.
Looking forward to your feedback when that feature ships!
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Second this, would be really useful for our deployment! Hope to see this ability soon @Du_Hoang_Unity
What about Pico SDK though, and all the ones which might follow. I ld like to be able to configure XR-Plugin Management per build profile