Configuring XR settings in Build Profiles

My project supports several different XR targets - I am looking at using Unity 6’s Build Profiles for the different platforms but I don’t seem to be able configure XR plugin settings (plug-in providers, OpenXR settings) per profile. Is there a plan to add this to the Build Profile system?

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Hello,

We are working on a Meta Quest Build Profile that will pre-configure XR plugin and OpenXR settings for you when you switch to that build target.

Looking forward to your feedback when that feature ships!

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Second this, would be really useful for our deployment! Hope to see this ability soon @Du_Hoang_Unity

What about Pico SDK though, and all the ones which might follow. I ld like to be able to configure XR-Plugin Management per build profile

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Meta Quest Build Profile is now available in U 6.1!

Check it out and give us your feedback.

Thanks a lot, looking forward to it!

Looking at implementation, it appears that the XR PluginManagement settings are still shared across all of the Android build profiles. Is there something I’m missing as I would have hoped that Quest3 build profile would allow you to isolate only having the quest related settings for quest builds and not have them enabled for other android targets.