Confine screen edges in v3

I started a new project so I tried Cinemachine v3 only to find that Confine screen edges option is missing.
Is there a plan to add this feature in the future? It seems to me it should be a simple port from v2.

You need to use Confiner2D instead of Confiner3D. The option is there.

Oh thanks, did not noticed it because I did not have Physics2D enabled. But still I don’t see the option there:

But based on documentation it seems that 2D confiner confines edges and 3D confiner confines position.
Correct me if I am wrong but Cinemachine V2 could confine the edges even for 3D colliders (but never for perspective camera, which now with V3 is available).