What is the minimim size of the Confiner2D’s BoundingShape2D? If I make it exactly the camera size it doesnt work but if i make it 0.5f bigger it works. Is there a reason to this?
I don’t see such limit on my side. Could you elaborate? What do you mean by camera size? Did you set “Oversize Window”?
I made a couple of tests, but did not see any problems.

My camera does not get confined when the confiner is the exact world size of the camera. The camera gets locked into the confiner only when the confiner is at least 0.0001f larger on both axies. I hope you understand what I mean, english is not my first language.
Could you send me an example? I understand what you are saying, but I could not replicate it on my side. ![]()
I tried to create an empty project with a confiner but this time it does not work at all even with a bigger confiner, sorry