Confiner catapult my game objects

I’m trying to put a confiner to my 2D top view game.
Unfortunately, it’s not a success as all my game objects are catapulted out of the scene when I pressed play.

So what I did is to create a polygon 2D collider on my Ground tileset. I also put my ground to a new layer that I called “Bound”, In order to have it on a different layer than my other game objects:

I went into the project setting to change the propriety of this layer:

This is how my Confiner looks like:

Nonetheless, everything’s going to space when I launch the game

I’m running out of ideas. If someone can help me it would be nice.
Thank you!

I found the problem. For some reasons, the ground had a rigid body with gravity and it was the floor that was falling down

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