Hello,
I imported an asset that contains layers using the same indexes as the layers in my project. To resolve this, I moved the asset’s layers to unused layer indexes. However, I noticed that the layers in the scenes and prefabs included with the asset were now showing the layers I had created, instead of the original asset layers.
From what I understand, a GameObject’s layer is saved by its index in the file of the scene or prefab, rather than by its name. (In contrast, tags seem to be saved by name.)
The asset is updated periodically, and I want to avoid encountering the same issue each time it gets updated. What is the best way to fix this problem?
Thank you in advance for your help!