Conflict with inspector and gamepad input?

In my scene there are a number of scripts active. I have a script to use a gamepad to move around my camera (viewing through the rift). Another script spawns enemies, which I can adjust the spawnrate of with sliders in the component inspector.

Now here is the issue. When i start the game, the gamepad/camera script works fine, but when I tweak the spawnrate of the enemies in the (unrelated) inspector, my gamepad stops working.

any ideas what could cause this, or if this is a known bug, would be very welcome!

This could just be a focus issue.

When you adjust the inspector, the window focus moves to the inspector, and all input is sent there.
If you click on the game view after updating, you should have the input sent back to the game view.

You are in fact, the man! Thanks