Okay, I just encountered another episode of extensions conflicting with each other which cause Unity to stop loading ALL existing extensions in the project. Specifically - Mobile Starter Pack #1 : FPS conflict with my other script which also use “target.cs” name and now several of my existing extensions are now disappearing (not loaded) due to it. Even extensions I just bought will not show up now (Scenemate for example),
I am wondering if there is a way for Unity to just bypass conflicting scripts/extensions and just keep loading. Making extensions modular so even if it crash or conflict with existing one it will be ignored (but errors will be logged).
Basically, I wish the extensions will be modularized - so you can enable or disable them at will.