Just wanted to show off some of the bits and pieces we have been working on over the last few months. We have a couple of systems in the Asset store for which we are constantly adding new features to and improving the systems already present so below you will see some of those improvements.
Conforming Meshes
We recently had some requests to be able to lay one mesh over the top of another mesh or a terrain so we had a play and added that functionality to both our MegaFiers and MegaShapes systems allowing you to lay any mesh on another or to lay a freshly created loft onto a terrain etc.
Real Time loft updating
Another demo we did was in response to questions about whether or not meshes created with MegaShapes could be changed at runtime so making things like level editors possible, so we had a quick play and did a fun little demo called MegaMoo where a heard of cows are doing laps of a game level generated by MegaShapes, and you can change this level at run-time. There is a webplayer demo available or you can just watch the video below.
Webplayer Demo, click the image to try it

Android Deforming Heads
And another question we are often asked is how well do the systems work on mobile devices, so we did a little test app and uploaded it to the Google Play store, it has a set of heads each deforming in a different way, you can turn each deformation on by tapping on the head, or tap and hold to turn the whole head off. There is a frame rate counter and timing bar so you can judge how well it performs. You can get the free app in the Google Play Store.
Daz Morphs and Clothing wrapping
We added a helpful system to MegaFiers which allows for one mesh to be wrapped onto another in such a way that if the base mesh deforms in any way the other mesh will deform along with it, this is perfect for say adding clothing items or facial hair to characters, and again we did a webplayer demo to show this system in use to create a simple Avatar system with the source assets being Daz3D items.


