Hi,
I’m finishing a “2.5 D” sidescroll platform game and i’m getting crazy about a little bug with my character controller its collisions.
I use a character controller and want make it jump on moving plateforms. It works (with OnControllerColliderHit>tag name>parenting the controller to the plateform) but sometime when jumping from below the collisions seems to be messed up.
I have a few questions, if someone can help me, it would wonderful.
I wonder first if whant event are available for that component. I know OnControllerColliderHit. It seems to work nicely (excepted my second question ?
). Its seems that OnCollisionExit works too. Do you have knowledge to share about that ?
I wonder also if something is wrong with collisionsflags. In my game my character is stucked from the head (and nothing is grounded) to a moving platform and the collisionsflags keeps saying “below”. the documentation says collisionsflags is a bitmask, can i have explanations about bitmask, i dont really know (or forgotten what it is, and dont quite understand how its works in that case). Maybe its me doing something wrong with that collisionflags, but if there is bug, do you know any workaround ?
In some example scripts i can see stuff like CollidedAbove or CollidedBelow. But the doc doesn’t say a word about that. Is it obsolete or what ?
Please, please, help me :roll:
freid