Confused about iAD implementation

So in the docs, this is the only example code:

private ADBannerView banner = null;
void Start()
{
	banner = new ADBannerView(ADBannerView.Type.Banner, ADBannerView.Layout.Top);
	ADBannerView.onBannerWasClicked += OnBannerClicked;
	ADBannerView.onBannerWasLoaded  += OnBannerLoaded;
}
void OnBannerClicked()
{
	Debug.Log("Clicked!

");
}
void OnBannerLoaded()
{
Debug.Log("Loaded!
");
banner.visible = true;
}

So what do I do? Add this to a game object in my scene and ads will just “work”? Do I just switch the game object on and off to hide/show ads? The docs are less than helpful…

Okay, wow… it really is that simple! Add the script to an empty game object and you’re away! Only becomes visible on device, not in editor.