I have been wondering how to use the multithreading features that this page (Unity - Manual: Scripting) talked about. The link doesn’t seem to talk about multi threading much at all, so I wonder how to use the multi threading features.
(P.S. I think that the yield statement doesn’t use 2+ cores when available, however I am not sure. Please correct me if I am wrong.)
There is no multithreading that you can use. Unity is not thread safe so if you use dotnets Threading to offload stuff that code can NOT call unity functions unless you want to risk the whole application to crash