Confused About Quotes For My Game

Ok I’m having a hell of a time trying to find a developer for my iOS game. I’ve got a group that so far has seemed the most professional that I’ve been talking to the most. They’ve quoted me at over $120k as they said my game falls in the mid range band.

I wasn’t sure about this figure, so I posted my project on elance and I’m getting quotes in the $10k to $40k range, nothing even close to $100k.

Brief of my game:

A pet game with xp, leveling, online fighting pet vs pet, online marketplace, 10 unique abilities for pets to use in fights, 50 different pet models, 20 different decorations for pets home, leaderboards, social integration, IAP, and some mini games like spinning a wheel for coins etc...

I've emphasized the two most important aspects of the game are the look of the graphics/animation, and then the game play of the fighting.

I’ve done quite a bit of reading online and have read that angry birds cost roughly 250k to build way back when. I couldn’t really find any other concrete numbers on big titles.

I know you get what you pay for, I’m just trying to figure out why there is such a huge gap in quotes.

I want the highest possible quality for my game and willing to pay for it, I just want to make sure these numbers are right.

does the quotes include Art, sound etc? or only code and you need to create your creatures through inspector?

Includes everything

The most professional team are charging the most money? Sounds what you would expect. What makes you think the elancers can actually deliver anything? (I am not supposing for a moment that that cannot, but if you are going to spend some considerable money, seeing examples of past work makes a great deal of sense.)

I don’t know what information you have given the various teams, but the brief you mentioned seems far too simple to make any kind of proposal from.

Hi, have you found a contractor already? Your game is very similar to my own project I am going to make after the current one. Maybe we could make some deal.

You kinda left out a big detail of what kind of gameplay is it. Can you explore worlds and do real time combat where you control the pets? Or is it like a turn based thing with very simple exploration if any? Those details could make a huge difference how much this would cost (how long it would take to finish).

If it’s an online game with pet vs. pet I would imagine it’s turn based combat in which case 150k sounds like a huge rip off to me. Hell I’d be hesitant to pay someone even $10,000 for a game have you tried the collaboration forums? If you find someone who really likes your idea they might help for free.

But a top of the line game will take a LOT of man hours, so if you are paying top of the line programmers/artist/sound guys then ya it could cost over $100,000 but I wouldn’t recommend doing something like that if it’s your first game.

You ever consider learning how to do this yourself? If you have no previous game design experience that earned some money I think you’re taking a big gamble sending another group any amount of money and counting on them to make your game the way you envision it and also profitable.

Also you’d pretty much have to move over to where they work to make sure they don’t screw it up. It’s possible to do it all online, but I wouldn’t ever do that if me paying them is involved.

Judging by how much time I’ve put into developing my current project (all the programming, game design, Unity Editor work, testing, etc.) I’d estimate you would have to pay me about $20,000 already if you only payed me 10 dollars an hour. If I was really being hired to do a project I probably wouldn’t even start to consider offers until at least $30 an hour, otherwise I’d rather try to work on my own projects right now. This would not include the artist and people helping me with additional music. So even at $10 an hour for a single person you’re probably looking at probably $20,000+ as a starting point.

If it’s a super simple game though with turn based combat, limited gameplay to control and interact with environment, you could possibly find someone to do it for a bit less. It really just depends how long they think it will take to finish your game, and they’ll probably try to squeeze you for every last cent so keep that in mind for your negotiating.

So I guess my summary is that this could be VERY expensive if you want top of the line people doing it and there’s no guarantee they will succeed in providing the game you want that makes any money. Judging by your very brief description of the game and it’s requirements it seems you really don’t know what you are getting in to. I think you will need a very thorough game design document which outlines everything you need before you should be taking quotes.

I think you get the points - 150k is a joke, unless there is something you aren’t explaining to us. At $30 an hour, you’d be looking at what…80+ weeks of 60hr work? I mean does that even sound reasonable? Most indian game ‘studios’/factories will churn out a replicant game like this for $10-20 an hour. What you are describing is on the order of a few weeks or months (again, low on details on your post).

Bottom line, unless you have money to burn, explain to me how a 10-20k investment in a hollow game concept like this is going to pay off? Your money would geo much quicker in a simple mutal fund. Game development is not a investment you want to get into imo.

Do not go for elance or other like that and avoid these fake developers who claim they can do it for cheap.
I had problems with developers from India (cheaper work) but end day, they didn’t develop anything it was all time wasting and bad communication skills.
This is just my experience, If I was you post in the Unity board, lot people here seem to be for real and communication is well.

I think it depends on the country the developer works in plus how much time you want to have spent on it. I’m on my 5th game now and it’s taken me about 3 months for each one. So basically that would be my 3 months plus an artist for up to the 3 months depending on how graphic intense the game is. Also not including a sound engineer and testers, I’d charge you 50k AUD for my time plus the same again for the artist. I’m in Australia and this is why it would be sounding so high compared to an indian team etc.

Basically what I’m trying to say is 100k to 150k AUD is what you would probably have to pay if you want an Australian team to do it. Remember the old saying….you get what you pay for. Oh and you need a way better spec than the one you posted. Another saying……Garbage in, garbage out……