Confused Rogue (working title) is a game prototype I made over the past two days. I was inspired by Roguelike games, stripped the idea down to 1D movement, übersimplified the mechanics, and added just a dash of Glitch Tank’s randomised deck of moves.
The aim of the game is to get to the exit on the far right, pushing through neverending waves of barbarians as you go. But your set of available moves is shuffled (that’s the confusion part!) and each time you choose one a random new one takes its place. Losing all your hearts or getting trapped at the left side of the screen results in game over.
You can read more about it here, or just skip straight to a playable version here (runs in Unity web player).
I’d love to hear what you think!

P.S. I hope this is the right sub-forum for this. While it’s not a full polished game, it is in a somewhat ‘complete’ form and I have no solid plans to continue developing it just yet.