Hello everyone! I’m very new to unity and I need some help.
The problem I’m having right now is not really significant but I can’t solve it and its driving me slightly insane.
I have a script that looks like this:
using UnityEngine;
using System.Collections;
public class GetPlayerPos : MonoBehaviour
{
public string Whatplayer;
Vector3 PlayerPos = Vector3.zero;
//float AngleRotation = 0f;
public string whatScript;
// Update is called once per frame
void Update ()
{
GameObject thePlayer = GameObject.Find(Whatplayer);
Movement playerScript = thePlayer.GetComponent<Movement>();
PlayerPos.x = playerScript.transform.position.x + playerScript.chargeX / 10;
PlayerPos.y = playerScript.transform.position.y + playerScript.chargeY / 10;
PlayerPos.z = playerScript.transform.position.z;
transform.position = PlayerPos;
}
}
This script is attached to a gameobject that is in turn attach to one of the players and makes it so an arrow is following that players movement. Hard to explain really since I didn’t make it, my equally new friend did. Looks like this Screenshot by Lightshot
In the picture you see that I have written what player its following but in the script itself I have to write which scripts variable specifically to use, in this case “Movement”. But I’m trying a bunch of different script and I don’t want to go in and edit the script to the new script. I want to be able to write which script it is supposed to use, similar to the whatplayer field. Is this possible at all?
TL;DR
I want to change “Movement” in the script to a namespace that I can change in the inspector.