Hi.
I’m having a weird issue. Basically, I have a variable named ‘localRotation’, which I set in the inspector. At some event, I parent the object; Right after parenting it, I set the local rotation to ‘localRotation’. Watching the inspector while playing the game, the rotation gets set to a completely different value.
To be exact, the localRotation variable is set to 290.5288, 112.644, 221.3834 (w is 0) and the rotation that gets set is 340.0402, 110.496, 151.5359. I never change the rotation of the object or the values of the variable anywhere else.
transform.parent=col.transform;
transform.localPosition=localPosition; //Position gets set correctly
transform.localRotation=localRotation; //Rotation does not
It would be great of someone could spot the problem.
Thanks in advance!