Hello,
I know how to use GetComponent fine, but a question with individual elements vs whole scripts.
I know that it probably takes longer for the game to get an entire script vs a singular element… but how would you go about setting the individual element so that it stays affected for more than the instance of the current script you’re working on?
Example:
PseudoScript 1:
public bool isGrounded;
PseudoScript 2:
void pseudoMethod()
{
bool grounding = GetComponent<Grounded>().isGrounded;
if (hitting)
{
grounding = true;
}
else
{
grounding = false;
}
}
}
The value fails to pass over to the original script, and I do not know why. Reason being is because:
Grouding grounding = GetComponent();
grounding.isGrounded = true; (works)
I know that you can do something like:
GetComponent < Grounding > ().isGrounded = true;
the thing is though, if i have 200 conditions, setting that every time will just clutter code.
Is there any other way to go about doing this? I don’t really feel comfortable getting an entire script just for one element.
Maybe I’m not using Google right, but I haven’t seen anything on this.
Thanks for any help!