Basically I want a object’s Y axis to be connected with the slider. So when I drag the slider it moves the object up and down. any ideas on where I’m going wrong?. I did this easily in java but im totally new to C# so I’m not sure how to fix it. Thanks for any help.
this is the code i use.
using UnityEngine;
using System.Collections;
public class event_trigger_button : MonoBehaviour {
public GameObject cameraupdown; // Object that the camera tracks
public float vSliderValue = 25.0f; //slider
void OnGUI ()
{
vSliderValue = GUI.VerticalSlider(new Rect(100, Screen.height / 2 , 30, 250), vSliderValue, 25.0F, 10.0F);
}
void update ()
{
Vector3 temp = transform.position;
temp.y = vSliderValue;
cameraupdown.transform.position = temp;
}
}
Facepalm thank you for pointing that out. :) If i wanted to make the X and Z axis follow another Gameobject how would i write temp.x = ? temp.z = ? In java when assigning one axis it doesn't touch the other axis, but i guess Vector3 puts all axis to "0" if not assigned. Thanks for the help btw.
– KimLarssonIt does indeed. Writing Vector3 test = new Vector3(); Initializes test to Vector3.zero. If you want x and z to inherit the x and z of some other object, the easiest way is probably to just make this other gameobject the parent of this one. Its y will then also be relative to the parent, but maybe that's not a problem if the parent's y is 0? If this poses an issue, then you have to grab the other gameobject in this script using GameObject.Find("Name of gameobject") and then access its transform.position through the returned object.
– CHPedersenThere is no divinity. Only code. :) It would be great if I could persuade you to mark the answer correct. :P
– CHPedersen