connect different animation files to a controller

i have seven fbx animation files exported from 3ds max . it’s all one character’s animations . for example : i exported running animation to a file . walk animation to other file and jump animation to another file (just like that ). one animation exported to a fbx file and there is no other animation in this file . i saw 3rd person shooter once . and this game character made with a lot of animation files. but his script writed with too many java scripts . and i could n’t use that script to my character controller . are there any easier scripts to make it faster . or some one tell me the rule control the body with differen animations . i have those animations (walk , run , stand , pick gun , hit , fire , defeat)etc . waiting for someone’s answer …

Import all the animations in one file, then split them in the Import settings.
There’s a little table-dealie there where you can name animations and tell Unity which frames make up that animation.