We have shifted from using .max files in the project, to using .fbx (we export to .fbx manually…). There are several objects in our scenes, which are blue because of a direct connection (like a prefab, but not) to the orginal .max files.
Is there any way to change the connection to the new .fbx file, or is this too deep, too intertwined, a relationship? I mean, all objects are named the same in the hiearchy, so maybe it’s possible ?..
Solved: As we are using some external version control (perforce), I was able to make a function which change the “guid” of the .meta file to that of the old file, which seems to work. As long as Unity has recognized the lost connection first (object has turn red in hiearchy of the scene). If that is not the case, the libary version of the “guid” will overwrite changes of the .meta file.
But works