Connect to Mirror Network server on Android device from Unity Editor

My basic idea is to develop a RPC service to query some runtime information or pull log file from my app for debugging purpose. I resort to Mirror to establish the connection between the Android device and Unity editor window. It works well on my PC where I run the server in Unity and connect to it from editor window. But when I install it on the android device and try to connect to it with specifying the ip address of my phone, it failes to connect. I was assuming if there was some firewall type thing which interferes the connection, anybody can cast some light on it?

It turned out to be that I didn’t initialise the NetworkManager from Editor Window.

please explain a bit brother ,my standalone and android build dont have a connection in common

Hi, I would like to make an application like Teamviewer Assist Ar. May I get some details on architecture of the application. AR work has been done, just want information on networking