Hi everyone,
I need to develop a system that has to have one server and multiple clients. So I decided to use Mirror because it is an open-source project. I’ve watched videos from YouTube and read some docs and forums. Generally, people have used the same application as a server and client. What I need to do is that I need a separate server and I need to put my heavy features into the server but clients only have some prefabs and UI stuff. When I checked the Asset ID of the prefabs both server and client have different asset IDs from each other. I assume for that reason I cannot spawn any gameobject at the same time in client and server.
Q1: Is it possible to use different unity projects as client and server? Or Should I have the same project for the client and server?
Q2: How can I spawn the same gameobject located in both server and client using two different unity projects?
Btw all prefabs have network identity and network transform.
Thanks.