Sorry that this question may be silly or previously answered but I’m super new to Unity and I almost confused myself by searching for the answer for several days by googling.
I have a game built on WebGL but then I need to connect the game with a script written in Python (essentially the backend?) to compute in real-time and change parameters in scripts written in C# that will control GameObjects.
I was thinking to use Cloud Service such as Google Cloud PubSub for this but then I realize I can probably just put them on the same server. However, I’m also quite new to server setup… The only thing I learned is that I could set up a LAMP stack to deploy the game in WebGL format, but I’m not sure how C# scripts can “communicate” with python scripts after they are packed into WebGL format. Is this even possible?