hi
I have an object which was once connected to a prefab. But due to several, several manipulations of it has lost all references to the prefab. I can not use Prefab Utilities’sReconnectToLastPrefabas it has lost this reference.
ConnectGameObjectToPrefabseems to be the most likely path to the solution, however this reverts the object to the prefab instance. So if I will lose any modifications on the gameobject I have made. Does anybody know how I can connect the gameobject to the prefab without essentially reverting it to the parent prefab?
You can always just drag the object into the Project folder and make a new prefab from it, then update where it is used with the new prefab. Don’t know your project structure but sounds like the easier way to deal with it!
No it is not. I don’t want to replace the parent prefab, I want to connect essentially a random object in the scene to a parent prefab - which it should not belong to
When you have a lot of sprites and you change the spritesheet, for example, you have a similar problem (dragging sprites on the animator). Editor issues!! next time try to find references by script, It’s my opinion!